Fargo (from Eureka) has used an artifact to get around a hiccup in the immersive game system he and two others are attempting to create and market. During Beta testing, they’ve drank from Beatrix Potter’s Tea Set and have found themselves trapped in the game by their own nightmares.
Meanwhile, Jinks and Artie are off to retrieve a lost Van Gogh, oddly, with the help of Sally Stukowski. In their attempt to break in and steal the painting, they’re caught by Sally, who helps them, though on more than one occasion, it seems that she’s not on their side.
Artifacts in this Episode:
Beatrix Potter’s Tea Set – Drinking tea brewed in the pot stimulates the percuneous section of the brain and the effected person’s imagination will augment and they will then live out their worst fear.
Vincent Van Gogh’s A Stormy Night (Missing Painting) – when wind (or in this case a sneeze) hits the painting, the storm depicted there comes to life and gale-force winds emanate from the painting.
Memory Paper – From Johannes Gutenberg’s printing press, this paper creates a perfect replica of whatever is needed.
My Thoughts:
I appreciate that Gladiator Pete didn’t really have much to do. The game itself – with the added Beatrix-iness wasn’t about crazy sword fighting, it was about evoking thought, which, I enjoyed.
Claudia was of course a treat, her emotional range was so wide in this episode (ranging from ditzy princess in Fargo’s game-version of her, to freaked out Mental patient) and it didn’t once feel forced.
I would have liked for there to have been a bigger influence from Eureka on the world of the in-game warehouse, and I feel like the story was written for an early-season version of Fargo. Which is to say, I would have liked for the crossover to take into account where Eureka was in relation to the story line taking place in Warehouse, (since Fargo grew so much in that series and this season aired after the series was wrapped up.)
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